Wave 1 Backer Rewards Are Now Being Shipped!
Battle Gem Ponies ยป Devlog
Wave 1 Backer Rewards Are Now Being Shipped! ๐ฆ
Get the full news here:
https://www.patreon.com/posts/78025378
And keep up with daily development screenshots and accomplishment lists on our Backer & Patreon exclusive Discord channel!
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Battle Gem Ponies
A super-powered, shapeshifting pony RPG.
Status | In development |
Author | YotesMark |
Genre | Role Playing |
Tags | 2D, battle, collect, Cute, Pixel Art, pony, Strategy RPG, Top Down Adventure, Turn-Based Combat |
Languages | English |
More posts
- End of 2024 Progress Report (Winter Wrap Up๐๐ฅ)3 days ago
- Halloween Mini-Update ๐43 days ago
- New BGP Music Channel on YouTube! ๐ต86 days ago
- Battle Gem Ponies | Week One ๐ฅณ๐
94 days ago
- ๐ Battle Gem Ponies has been Released!! ๐๐ฆSep 04, 2024
- BGP's Day One Patch! ๐ฉนSep 03, 2024
- BGP is coming to the Monster Taming Direct! ๐๐ฐโจAug 31, 2024
- BGP at EFNW 2024Aug 29, 2024
- Time's Up! ๐ฐ๏ธ Prepare for Launch... ๐Aug 19, 2024
- Donate over Ko-fi โ๐คAug 16, 2024
Comments
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I wish i knew of the Kickstarter cause i would of so funded it for the teirs
We still have Patreon going for latecommers who want the daily updates and secret demos over the next year. But this def won't be our last project funded by Kickstarter. And we're aiming to make bigger and better games with cooler perks each time!
can i ask but how did you plan the Kickstarter as i often seen Kickstarter creators but never plan out Incase of wins and fail (not enough money or too much money and not using it well) so how did you plan it so you can make sure incase one thing could go wrong?
To keep the project organized I use a program/website called ClickUp to write out every task I need to do to finish the game and give each task a time estimate. I tally it up and base the release date guess on that.
Long story short, I made some spreadsheets to chart out exactly how much money I'd need to be able to pay bills and work full-time on BGP for 18 months and based the Funding Goal on that. No such thing as too much money (as far as I'm concerned) and any extended budget beyond what was planned would go towards marketing efforts and hiring professionals to help make the original vision without extending the promised scope. Not getting enough money means I have 2 more months to try again, otherwise surrender the dream for a bit, work a paying job and try again in 5 years once I stabilize money-wise.
At the end of that timeline I ran out of the money, got better at organizing and predicting how long things take with experience and found out I needed another 18 months to actually finish the game. So now I'm getting by using a scary amount of debt with the new DEADline of March 2024 being where I either start to make all the money back or ruin my life financially (great motivation to do the work required).
So it all comes down to experience (from making 7 mobile games), good tools (Unity, Clickup, Discord, Google Docs, etc.), and ALWAYS assuming things will take 3 times longer than you'd originally think.
Something ALWAYS goes wrong and you need to be prepared to roll with the punches. Always have a plan B, C, D, E, & F (heck, even G)