Adventures in Equica: Unicorn Training
A downloadable game for Windows, macOS, and Linux
Master powerful magic, venture through dungeons, and explore the monster-filled forest of Equica!
Clover the Cloaked is a unicorn apprentice of the legendary Grand Swirllock the Bearded. She needs to learn the 10 basic combat spells every mage must master to survive fights against the monsters of Equica.
Traverse deadly dungeons to unlock more spells and extend your life energy! Explore the mysterious Lurkwood forest to power up enough to beat ALL the dungeon bosses to prove to your mentor you're tough enough to take on any dangerous quest!
- Unlock 10 Different Combat Spells!
- 9 Dungeons Crawling With Monsters & Treasure!
- Plunder Caves For Gems & Items!
- Find Cupcakes, Potions, and Power-Boosting Equipment!
- A Vast & Mysterious Forest Awaits…
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Freshly Patched (as of 2024)
- Run & Shoot Spells at the Same Time!
- New Teleportation Tutorial!
- New Joystick Controls Make Movement Smoother!
- Lowered Difficulty to Reasonable Levels!
- Fixed Countless Bugs!
- Intro Dialogue has been Made Short & Sweet!
- No More Running Away from Dungeon & Boss Battles!
- Spells Will Stop Leveling Up Until Your Mana Bar Can Handle Them!
- Game Over Easter Eggs!
- Keyboard Controls, Now Playable on PC for the First Time!
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~ Music provided by OpenGameArt.org ~
Title Theme: Polyverse Title by Botanic
Timber Grove: Chippytoon by BBandRage
Battle Theme: BossMain by SketchyLogic
Dungeon: Last Life by Scribe
~ Music provided by The Cynic Project ~
Cave: Crystal Cave by cynicmusic (pixelsphere.org)
~ Music provided by PacDV ~
Boss Theme: Power Juice by www.pacdv.com/sounds/
~ Music provided by AudioJungle.net ~
Forest: The Big Guy by Snabisch
Status | Released |
Platforms | Windows, macOS, Linux |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | YotesMark |
Genre | Role Playing |
Tags | 16-bit, 2D, Action RPG, Pixel Art, pony, Top down shooter, Unicorns |
Purchase
In order to download this game you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:
Also available on
Download demo
Development log
- Unicorn Training is BACK on App Stores and Itch.io!May 10, 2024
- Unicorn Training [2014] has Been Patched!May 07, 2024
Comments
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Hi! I recently bought your games during the Halloween sale, and I did try BGP but not this game yet, I plan to soon though! I was curious if you had plans for any other games, possibly with multiplayer support? A game like this one looks like it would be AMAZING to play with friends- learning new skills and spells, leveling up, and taking on dungeons together! And the graphics style is perfect- simple, cute, and not too demanding so that nearly anyone can play seamlessly!
Great games by the way, keep up the good work and I look forward to what you'll create in the future! :)
We've got tons of ideas for games we want to make and a streamlined plan to grow into a big enough business to make them all happen. Keep up with us on social media (or at least hang out in our Discord) and see exactly when these gamedev dreams come true!
Can't believe it's been a whole decade since first making this... But at long last, a much needed patch is here!
The game runs better than ever, and now it works on computers too!
Unfortunately, due to a massive file corruption back in 2017 no further patches can be put out for this game.
However, the newly formed Yotes Games team is considering development of a Unicorn Training remake from scratch after our current project Battle Gem Ponies is finished.
We'd like to give this game's concept another shot using some vastly improved talent and production values. More info to come...
The full version of Unicorn Training will receive updates and be fully restored onto the App Store, Amazon Apps, and Google Play as soon as we wrap up BGP development and give the Unity project a closer look.
It turns out to not be beyond repair after all, so we can patch-in some fixes for the major game-breaking issues to make the experience more fun and stable all-around.
We plan to fix the magic system that shouldn't level up spells beyond what you're able to cast with your current mana bar, limit the number of Bounce shots you can have active at once, set more forgiving damage values for enemy attacks, and remove the 'Escape' exploit for bosses and dungeon encounters that should've been removed from the start since it was a debug feature.
Look forward to all this alongside some major 10th anniversary announcements in 2024.
got an issue with mana not replenishing after getting the cut spell anymore...
edit: happens when they level up, pyre broke to but at somepoint i got it back from a level up
Yeah, the mechanics could do with some more in-game explanations. Ideally there'd be a level cap on each spell to prevent it from getting stronger til you had the mana to wield that power.
As it stands now overusing a spell can grow it into using more mana than you actually have until you level up some more.
Check out a Let's Play of the game by UltraMag64: