Hi! I recently bought your games during the Halloween sale, and I did try BGP but not this game yet, I plan to soon though! I was curious if you had plans for any other games, possibly with multiplayer support? A game like this one looks like it would be AMAZING to play with friends- learning new skills and spells, leveling up, and taking on dungeons together! And the graphics style is perfect- simple, cute, and not too demanding so that nearly anyone can play seamlessly!
Great games by the way, keep up the good work and I look forward to what you'll create in the future! :)
We've got tons of ideas for games we want to make and a streamlined plan to grow into a big enough business to make them all happen. Keep up with us on social media (or at least hang out in our Discord) and see exactly when these gamedev dreams come true!
Unfortunately, due to a massive file corruption back in 2017 no further patches can be put out for this game.
However, the newly formed Yotes Games team is considering development of a Unicorn Trainingremake from scratch after our current project Battle Gem Ponies is finished.
We'd like to give this game's concept another shot using some vastly improved talent and production values. More info to come...
The full version of Unicorn Training will receive updates and be fully restored onto the App Store, Amazon Apps, and Google Play as soon as we wrap up BGP development and give the Unity project a closer look.
It turns out to not be beyond repair after all, so we can patch-in some fixes for the major game-breaking issues to make the experience more fun and stable all-around.
We plan to fix the magic system that shouldn't level up spells beyond what you're able to cast with your current mana bar, limit the number of Bounce shots you can have active at once, set more forgiving damage values for enemy attacks, and remove the 'Escape' exploit for bosses and dungeon encounters that should've been removed from the start since it was a debug feature.
Look forward to all this alongside some major 10th anniversary announcements in 2024.
Yeah, the mechanics could do with some more in-game explanations. Ideally there'd be a level cap on each spell to prevent it from getting stronger til you had the mana to wield that power.
As it stands now overusing a spell can grow it into using more mana than you actually have until you level up some more.
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Hi! I recently bought your games during the Halloween sale, and I did try BGP but not this game yet, I plan to soon though! I was curious if you had plans for any other games, possibly with multiplayer support? A game like this one looks like it would be AMAZING to play with friends- learning new skills and spells, leveling up, and taking on dungeons together! And the graphics style is perfect- simple, cute, and not too demanding so that nearly anyone can play seamlessly!
Great games by the way, keep up the good work and I look forward to what you'll create in the future! :)
We've got tons of ideas for games we want to make and a streamlined plan to grow into a big enough business to make them all happen. Keep up with us on social media (or at least hang out in our Discord) and see exactly when these gamedev dreams come true!
Can't believe it's been a whole decade since first making this... But at long last, a much needed patch is here!
The game runs better than ever, and now it works on computers too!
Unfortunately, due to a massive file corruption back in 2017 no further patches can be put out for this game.
However, the newly formed Yotes Games team is considering development of a Unicorn Training remake from scratch after our current project Battle Gem Ponies is finished.
We'd like to give this game's concept another shot using some vastly improved talent and production values. More info to come...
The full version of Unicorn Training will receive updates and be fully restored onto the App Store, Amazon Apps, and Google Play as soon as we wrap up BGP development and give the Unity project a closer look.
It turns out to not be beyond repair after all, so we can patch-in some fixes for the major game-breaking issues to make the experience more fun and stable all-around.
We plan to fix the magic system that shouldn't level up spells beyond what you're able to cast with your current mana bar, limit the number of Bounce shots you can have active at once, set more forgiving damage values for enemy attacks, and remove the 'Escape' exploit for bosses and dungeon encounters that should've been removed from the start since it was a debug feature.
Look forward to all this alongside some major 10th anniversary announcements in 2024.
got an issue with mana not replenishing after getting the cut spell anymore...
edit: happens when they level up, pyre broke to but at somepoint i got it back from a level up
Yeah, the mechanics could do with some more in-game explanations. Ideally there'd be a level cap on each spell to prevent it from getting stronger til you had the mana to wield that power.
As it stands now overusing a spell can grow it into using more mana than you actually have until you level up some more.
Check out a Let's Play of the game by UltraMag64: